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Lost In Transit
Engine Programmer
I implemented base engine features and quality-of-life features for development
Date
Sep 2021 - April 2022
Project type
Academic project
A 2D platformer where you are a digital courier delivering an email while avoiding death from the pools of null memory. I worked on this project with a team of 7 people over the course of around 8 months. I worked on general engine architecture and some small minor game mechanics, effectively acting as a general task programmer. Some examples of my tasks and responsibilities would be Entity-Component architecture, an event messaging system, and a scrolling wall of death.










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