A hack and slash boss battle game built in Unity. I signed on as a gameplay engineer responsible for working on all aspects of the game in their framework as needed.
A third-person shooter rogue-like built in Unreal Engine 5. For Gutter Ball I was primarily a UI programmer implementing menus and an item display for the HUD
A platformer made in a custom engine in C++, utilizing null object pattern. Primarily an engine programmer, I implemented the ECS architecture, file I/O, and some game mechanics