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Raid Party

Project type

Multiplayer Game

Time on Project

January 2024 - April 2024

Role

Gameplay Engineer

Engine

Unity

A 3D multiplayer arena brawler made in Unity, where you take on the role of a powerful hero to defeat the BBEG in gladiatorial combat. This project was developed with a small team 10, with 8 programmers and 2 designers. I contributed as a gameplay programmer, supporting the development of UI/UX elements, and delving into existing architecture to debug and continue developing various systems as needed;

- Implemented flash feedback for damage taken
- Provided general bug fixes to stats, UI components, and abilities
- Developed abilities around archery and movement

A significant takeaway from this project was experience working in and modifying code in a framework that I didn't have a hand in making and was already established. Following the style guide, identifying their programming patterns, and maintaining their code was a powerful insight into how to work with other engineers and what best practices would aid me in working on a new project in a new engine

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